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AI Insights · Timothy · October 2022

Top 5 Ultracasual Games on Android in Australia, Q3 2022

Discover the performance of the top 5 ultracasual games on the Android platform in Australia during Q3 2022, including insights on downloads, revenue, and active users.

Top 5 Ultracasual Games on Android in Australia, Q3 2022

Performance of Top 5 Ultracasual Games on Android in Australia, Q3 2022

In Q3 2022, the ultracasual gaming segment on Android in Australia showcased intriguing trends across downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 games in this category.

Slime it: Slime Game Simulator

Throughout the quarter, weekly revenue for this game showed variability, peaking at approximately $1.1K in mid-July and fluctuating between $372 and $887 in the subsequent weeks. Weekly downloads started at around 703 in late June but experienced a gradual decline, stabilizing around 382 by the end of September. Active users mirrored this trend, starting at 701 and ending at 415.

Fill The Fridge

Weekly revenue for this game remained relatively stable, with minor fluctuations ranging from $81 to $177. Downloads saw a significant peak at 10.8K in late June, followed by a decrease to 4.3K by the end of September. Active users started at 31K in late June, slightly declining to about 21K by the end of the quarter.

Diamond Painting ASMR Coloring

Revenue for this game showed steady growth, reaching around $87 by the end of September. Downloads fluctuated, starting at 579 and peaking at 1.2K in early July before stabilizing around 551 by the end of the quarter. Active users also showed a positive trend, beginning at 1.5K and ending at 1.2K.

Goo: ASMR Slime Simulator

Revenue for this game was relatively low and steady, ranging between $21 and $58 throughout the quarter. Active users showed a slight decline from 5K in late June to around 4K by the end of September.

Antistress - relaxation toys

This game saw modest revenue, with weekly earnings ranging from $14 to $32. Downloads had a steady performance, starting at 1.4K and peaking at 2.4K in early August before settling around 1.8K by the end of September. Active users increased from 9.5K in late June to approximately 11.5K by the end of the quarter.

These insights are derived from Sensor Tower's comprehensive data. For more detailed analysis and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022